The Indiegogo campaign didn’t fare any better raising a meagre US$12 of its ambitious US$100 000 goal.Īround the same time, as HDTF started garnering more attention, Berkan eventually found himself being interviewed by RunThinkShootLive, a Youtube channel dedicated to reviewing “single player maps and mods for Half Life Games”. No one was too fond of the idea of killing their hero Gordon Freeman either. While some considered it an exciting prospect (pun not intended), many quickly criticised the use of cutscenes, the blatant presence of copyrighted assets, strange bugs, amateurish voice acting, and inconsistencies in Half Life lore. The trailer received strong but mixed reactions. To start generating hype and introduce their brain child to the world, an Indiegogo campaign was launched, followed by an early concept HDTF trailer. It was originally planned as a short film, but focus quickly shifted towards the development of, in Berkan’s own words, “an entirely original, standalone story-based FPS game that takes part in the Half-Life Universe”. In 2016, a team lead by a man named Berkan Denizyaran aka “Frank” (his western name) had the idea of telling a Half Life story via the perspective of a Marine who sought vengeance against Gordon Freeman, the iconic protagonist and hero of the Half Life series.